![]() ![]() You could get at most a few hours of quests in a day, and it would probably be so annoying that the people running the bots would all but give up. ![]() Sure you can have a bot play for you on a computer while you work, and every 30 minutes do the CAPTCHA and then go back to working while the bot runs RQs for you, but you would never be able to let it run overnight. Something similar to that would do well here. Well, you can have a bot play, but every 20-30 minutes of game play a human has to interact with the game at least once. That's how they prevent bots from taking over the game. At first I did it just for the little prize, but eventually I realized that when the timer gets to 0:00, you aren't allowed to interact with the game until you complete the CAPTCHA. To open the chest, you have to do a little CAPTCHA. Every few minutes of gameplay there's a little chest you get to open. There's a part of the game that I thought was just a nice perk at first, but then I realized what it's actually doing. I picked up another game, Rise of Kingdoms. I did quit playing FoE over this issue, and won't return until the hard 2k abort limit is removed. But there is another way to solve the problem. is a lot to program and very tricky to do the right way so that alone doesn't bog down their servers. Tracking where people are clicking, whether the actions are so repetitive that it can't possibly be a human, etc. One of the things people had asked a lot was "Why can't Inno just clamp down on the bots?" Well, it turns out that's not so easy. I'm not sure if this idea has been tossed out yet, but in case it hasn't, here we go.
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